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Strategy and behavior models of non-playable character using computational intelligence approach

Prihatmanto A.S.a, Prasetyanto F.a, Harsoyo A.a

a School of Electrical Engineering and Informatics, Bandung Institute of Technology, Indonesia

Abstract

Non-Playable Character behavior is essential to create a realistic simulation environment. In this paper, a computational intelligence approach is used to design strategy and behavior models of Non-Playable Character inside Battlefield Management System. The Non-Playable Characters are modeled using Self-Organizing Map as a part of predictive feature of the Battlefield Management System. A Combination of A algorithm with Influence Map allows the unit find the shortest path between two positions on the map based on weight value of obstacle in the area map. © 2013 IEEE.

Author keywords

Battlefield management system,Behavior model,Design strategies,Non-Playable Characters,Realistic simulation,Shortest path,Simulation,Weight values

Indexed keywords

Battlefield Management System,Influence Map,Modeling,Non-Playable Characters,Self-Organizing Map,Simulation

Funding details

DOI