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Vidyanusa game utilization on arithmetic sequence and addition subtraction of integers to improve mathematics learning outcomes of junior high school students (Case study in SMPN 31 Bandung)

Qonita Q.a, Prihatmanto A.S.a, Wuryandari A.I.a

a School of Electrical Engineering and Informatics, Bandung Institute of Technology, Bandung, 40132, Indonesia

[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2015 IEEE.Vidyanusa game is a digital game based learning in mathematics junior high school. The problems discussed is to determine the design of the game Vidyanusa on arithmetic sequence and addition subtraction of integers and knowing the difference significant improve in learning outcomes among students who are using Vidyanusa game with students who are not using the Vidyanusa game in Mathematics on arithmetic sequence an addition subtraction of integers. The method used in this study is a quasi experimental control group design with pretest and post-test. This study has been designed an implementation plan for the game based learning on arithmetic sequence and addition subtraction of integers. From the pre-test averages scores of the experimental group at 10.94 and the control group at 11.36. After the post-test average scores of the experimental group at 16.42 and the control group at 14.39. The obtained gain between the pre-test and post-test are 5.47 for experimental group and 3.03 for control group. The results showed there are differences in the significant improve in learning outcomes among students who are using Vidyanusa game with students who are not using Vidyanusa game on arithmetic sequence and addition subtraction of integers.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]addition subtraction of integers,Digital game-based learning,Experimental control,Experimental groups,Game-based Learning,Junior high schools,Learning outcome,Mathematics learning[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]addition subtraction of integers,arithmetic sequence,digital game based learning,Learning outcomes,mathematics[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1109/IDM.2015.7516322[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]