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Design of exponential number and the living things interaction pattern using 5/10 method (Case study: Vidyanusa EduGame mission 12)

Prihatin S.Y.a, Rusmin P.H.a, Priyana Y.a

a School of Electrical Engineering and Informatics, Institut Teknologi Bandung, Bandung, 40132, Indonesia

[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2015 IEEE.One of the several education problem in Indonesia is the constraints of curriculum 2013 implementation, that are (1) the implementation of teacher oriented become student oriented implementation less unsuccessfull, and (2) the assessment process each students considered complicated because the three domains competences assessment applied by using 10 instruments. Games have an opportunities and challenges being an alternative solution at curriculum 2013 implementation constraint. Through instructional game design, such as 5/10 method, that could be conduct student oriented learning. Assessment process each students could be monitored by system. The lesson plan designed by split learning activity into 5 activities (playing game, classroom activity, outdoor activity, home activity, cyber activity). The discussion of educational game design specifically leads to exponential number and the living things interaction pattern in junior high school. Game design implemented in mathematic serious game as Vidyanusa educational game mission 12. The experimental research show that learning process using educational game indicates of increased cognitive learning outcomes (significance level or p-value > 0.05).[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]5/10 method,Educational game,Exponential numbers,Interaction pattern,Serious games[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]5/10 method,curriculum 2013,educational game,exponential number,mathematics,serious-game,The living things interaction pattern[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1109/IDM.2015.7516325[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]