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A survey on adaptive engine technology for serious games

Rasim R.a, Langi A.Z.R.a, Munir M.b, Rosmansyah Y.a

a Institut Teknologi Bandung, Indonesia
b Universitas Pendidikan Indonesia, Indonesia

Abstract

© 2016 AIP Publishing LLC.Serious Games has become a priceless tool in learning because it can simulate abstract concept to appear more realistic. The problem faced is that the players have different ability in playing the games. This causes the players to become frustrated if the game is too difficult or to get bored if it is too easy. Serious games have non-player character (NPC) in it. The NPC should be able to adapt to the players in such a way so that the players can feel comfortable in playing the games. Because of that, serious games development must involve an adaptive engine, which is by applying a learning machine that can adapt to different players. The development of adaptive engine can be viewed in terms of the frameworks and the algorithms. Frameworks include rules based, plan based, organization description based, proficiency of player based, and learning style and cognitive state based. Algorithms include agents based and non-agent based.

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