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Sci-leam: A novel E-leaming platform based on gamification and social media approach

Kurniawan D.H.a, Widyani Y.a

a Department of Informatics, School of Electrical Engineering, Informatics Institute Technology, Bandung, Bandung, Indonesia

[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2017 IEEE.Sci-Learn is a website-based application that can be accessed at https://www.sci-learn.com. There are three types of functionalities in this software: general e-Learning functionality, social networking functionality, and functionalities that implement game design principles. General e-Learning functionality is functionality that always appears in various popular e-Learning while social networking and gamification functionality are basically derived from related research that discusses those two types of approaches. Target users of this software are students and educators who work in educational institutions and are able to use computer well. In this platform, Users of Sci-Learn can act as teachers or students. They can either create a new online class or join an online class that already exists. In addition, Users can also easily interact with other users through existing social networking features. Based on functionality test results, 85% (27 pieces) functional requirements have been implemented perfectly and 15% (4 pieces) have been partially implemented. In addition, all nonfunctional requirements have also been tested by involving 30 respondents.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]E-learning functionalities,Educational institutions,Functional requirement,Functionality tests,Gamification,Non-functional requirements,Online class,Social media[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]e-Learning,gamification,social media[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1109/ICEEI.2017.8312394[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]