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The implementation of acoustic environment simulator to improve the soundscape of iconic space

Tassia R.D.a, Sudarsono A.S.a, Sarwono J.a

a Institut Teknologi Bandung, Indonesia

[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2019 Proceedings of the International Congress on Acoustics. All rights reserved.In general, soundscape study conducted by letting the participants to have the experience of the actual soundscape. This method usually conducted using in situ soundwalk or soundscape reproduction. Soundscape composition has become one of the methods to understand the soundscape of urban area based on human memory. In this study, the concept of soundscape composition with acoustic environment simulator has been implemented to understand and improve the soundscape of an iconic space. Two experiments were conducted in this study; first, the soundscape composition of Bandung’s City Square (the existing condition); second, the improvement of the soundscape of Bandung City Square. This study has identified the soundmarks of Bandung’s City square. The soundmarks are the sound of children, the sound of adhan, conversation, the sound of people sweeping the floor, and the sound of footsteps. The sound of traffic is used in both conditions to represent the urban area as the participant tent to keep this sound in the improved composition. This study also has determined the sound addition which can be used to improve the sound environment quality (the addition of birds chirping).In conclusion, soundscape composition successfully identify and improve the soundscape of the iconic area.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Iconic Space,Simulator,Soundmark,Soundscape Composition[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text]This research was supported by Fisika Bangunan Laboratory, Engineering Physics ITB and funded by ITB Research Scheme, P3MI.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.18154/RWTH-CONV-239268[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]