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Implementation of physics simulation in serious game

Bahaweres R.B.a, Pratama A.b, Sitohang B.a

a Data and Software Engineering Research Division, School of Electrical Engineering and Informatics, Institute of Technology, Bandung, Indonesia
b Faculty of Science and Technology, State Islamic University Syarif, Hidayatullah, Jakarta, Indonesia

[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2014 IEEE.Three dimension computer graphics has become important to present virtual objects to be more realistic and physically correct. One way to enhancing realism is by representing the physics simulation. We tried to implement physics simulation into a serious game. It is because of ability to increase realism in synthesis on virtual object motion. We design a serious game called ‘Traffic Drive’. Traffic Drive is a vehicle simulation game that has a goal to drive a vehicle, especially cars, with emphasis on safety and presented in a fun way. In physics simulation and game that are vehicle’s physics a physics of gear and physics of rollover. It was expected that physics simulation can make the behavior of vehicles in the game resembles the behavior of the vehicle in terms of more realistics. And it is used as the object of research to compare the results of the data simulation with data from manual calculations. Comparison of results from the simulation output data and manual calculations were analyzed using T test hypotheses. From that T test was concluded that the output of data simulation with formula calculation almost the same.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Data simulation,Physics simulation,Serious games,Simulation outputs,T-tests,Three dimensions,Vehicle simulation,Virtual objects[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Physics simulation,serious game,unity 3D,vehicle physics[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1109/ICTSS.2014.7013157[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]