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Application of Dynamic Difficulty Adjustment on Evidence-centered Design Framework for Game Based Learning

Avi Shena B.S.a, Sitohang B.a, Rukmono S.A.a

a Bandung Institute of Technology, School of Electrical and Informatics Engineering, Bandung, Indonesia

[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2019 IEEE.Evidence-centered Design (ECD) framework has been used to design an effective assessment plan for student. The assessment process often uses game as a tool to make the activity more active, goal-oriented and could give a direct feedback. A difficulty level in the game need to be suitable with student’s skill to create a fun, comfortable assessment environment. The result of assessment process usually need some times to be processed and the student could not experience it right away. This paper applies Dynamic Difficult Adjustment (DDA) to create a dynamic game content suitable with the student’s skill based on the result of assessment process within the game which is designed using ECD. The presented scheme produce winning rate value of 67%. The students who were participated in the test also find the game to be fun and the dynamic content inside the game could motivate them to use the game to help them learn.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Assessment plan,Assessment process,Design frameworks,Dynamic content,Dynamic game,Game-based Learning,Goal-oriented[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]DDA,dynamization,ECD,game,skill assessment[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1109/ICoDSE48700.2019.9092725[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]