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A concept-synthesizing construction set for bisociative thinking

Junaidy D.W.a, Nagai Y.b, Isdianto B.a, Mori S.b

a Bandung Institute of Technology, Bandung, Indonesia
b Japan Advanced Institute of Science and Technology, Nomi, Japan

[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© Springer Nature Singapore Pte Ltd 2019.We designed a puzzle to stimulate bisociative thinking. This puzzle is an educational tool to challenge children’s creativity using Koestler’s theory of bisociation, which means combining two dissimilar concepts that are not related to produce an unfamiliar and unconventional idea. We explored the possibility of mental imagery formation of a particular creature with physical-ontological puzzle components that rather being ambiguous are in the familiar form of head, body, and support. The absurdity of the puzzle components, e.g. head-body-like components, head-tail-like components, and fin-tail-horn-wing-like components, would reportedly encourage users to generate unexpected imaginary figures that activate imaginative storytelling skills: e.g. ‘A finned BIRD crawling in the ocean’, ‘A winged SNAKE swimming in the sky’, and ‘A footed FISH flying on land’. The puzzle combinations were observed qualitatively through storytelling (A: Animal; B: Body; C: Capability; D: Domain). The reports show that ambiguous figure combinations have the potential to create rich storytelling.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Abstraction,Bisociation,Creativity,Educational tools,Mental imagery,S-theory,Storytelling[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Abstraction,Bisociation,Creativity,Puzzle design,Storytelling[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text]are due to Research Center for Cultural Product and Environment (PPPBL-LPPM ITB) for the Research Excellence Grant (RU 2015). The Association for Advancement of Small Business (PROSPECT Program-PUPUK) and all of the members involved in this research.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1007/978-981-13-5977-4_7[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]