Enter your keyword

2-s2.0-85065902835

[vc_empty_space][vc_empty_space]

Designing a Big Screen Interaction Based on Smartphone Touch Gestures

Machda F.a, Asnar Y.a, Akbar S.a

a Institut Teknologi Bandung, School of Electrical Engineering and Informatics, Bandung, Indonesia

[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2018 IEEE.Advances in computer systems lead to the pervasiveness of computer systems in our surrounding (e.g., open spaces, malls). Those computers are often equipped with big screens and various input devices (e.g., keyboards, joystics, mouses, touchscreens) to interact with. Though smartphone has been ubiquitous and equipped with various input means and sensors, it is quite rare to use them to interact with a big screen. In this paper, we explore a design space of touch geastures in a smartphone for users interacting with a big screen via their smartphones. We conduct various experiments various geatures and studies how a finger interacts with the smartphone’s touchscreen and maps it to a big screen interaction. Those geasutres are tap, double tap, drag, flick, spread, pinch and rotate. To validate our interaction design, we conduct users’ experiments interacting with a big screen using an object with various size. Those results, then compare with a mouse with the same interaction. Though, experiment results show our interaction design worse than the ones with mouse. It shows promising results to be further developed so that bring your own device interaction in a public place with a big screen can become a user-friendly reality.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Bring your own devices,Design spaces,Input devices,Interaction design,Pointing devices,Public places,Screen displays,Screen interaction[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Big screen display,Human-Computer Interaction,Pointing device,Smartphone[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1109/ICODSE.2018.8705847[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]