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Moving Mixed Reality Game to the Cloud: A Survey on Feasibility
Dermawan K.F.a, Yusuf R.a
a Institute Teknologi Bandung, School of Electrical Engineering and Informatics, Bandung, Indonesia
[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2020 IEEE.Mixed reality (MR) aims at combining virtual reality with the user’s surrounding real environment in a way that they form one, coherent reality. Some sectors have started to use mixed reality such as factory, business, entertainment, education, medical, research, manufacture, and many more. This makes mixed reality systems evolved towards an overly complex system that requires high computational power, especially on medical and gaming. Another problem is current mixed reality devices still need more improvements in some aspects to fill the needs of gaming such as performance, latency, graphic quality, and gaming experience. A possible way to solve this problem is to utilize a cloud computing platform. Mixed reality devices today still use its own resources to do various process such as compute, graphical rendering, and another processes. Moving the gaming process such as graphics rendering towards the cloud services might reduce the processing load on the mixed reality devices such as rendering and computing. With moving those processes, also might reduce the usage of the device storage. Thus, in this paper, we explore the feasibility and potential of such an approach according to various related researches. The results of this paper are we see any feasibility and potential for implementation.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Cloud computing platforms,Computational power,Gaming experiences,Graphical rendering,Graphics rendering,Mixed reality game,Mixed reality systems,Real environments[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]cloud computing,game,mixed reality[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1109/ICIDM51048.2020.9339635[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]