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The analysist of vidyanusa educational game on set theory using individual learning method
Sukma D.a, Prihatmanto A.S.a, Wuryandari A.I.a
a School of Electrical Engineering and Informatics, Bandung Institute of Technology, Bandung, 40132, Indonesia
[vc_row][vc_column][vc_row_inner][vc_column_inner][vc_separator css=”.vc_custom_1624529070653{padding-top: 30px !important;padding-bottom: 30px !important;}”][/vc_column_inner][/vc_row_inner][vc_row_inner layout=”boxed”][vc_column_inner width=”3/4″ css=”.vc_custom_1624695412187{border-right-width: 1px !important;border-right-color: #dddddd !important;border-right-style: solid !important;border-radius: 1px !important;}”][vc_empty_space][megatron_heading title=”Abstract” size=”size-sm” text_align=”text-left”][vc_column_text]© 2015 IEEE.Instruction process using game as the main source has not already been practiced widely since game are quite difficult to be integrated to a formal instruction. Meanwhile, from the educational side, game are potential to improve instruction process that will it turn transfer the role students and teacher. One of the methods supporting the use of games in instruction process in the individual instruction method. Within the process, students are free to individually search for information through games. The instruction design applied two approaches, namely inquiry and learning cycle. It, therefore, offered an alternative design. Several test were conducted through the design implementation within the instruction process in classroom. The data were, then, taken from test, questionnaire, interview and observation. Tabulation of data show that the percentages of student’s involvements during the process for inquiry and learning cycle were 76,74% and 72,61%. The percentage of statement that learning cycle were 90% and 80%. The pre test and post test shows normalized gain for inquiry and learning cycle as of 0,71 and 0,58. Based on the test, it can be concluded that the individual instruction method using Space Exploration Game is able to create student centre learning process and increase learning motivation and learning outcomes.[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Author keywords” size=”size-sm” text_align=”text-left”][vc_column_text]Alternative designs,Design implementation,game,Individual learning,Instruction design,Instruction methods,Learning motivation,Learning outcome[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Indexed keywords” size=”size-sm” text_align=”text-left”][vc_column_text]game,individual instruction method,Learning outcome,motivation[/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”Funding details” size=”size-sm” text_align=”text-left”][vc_column_text][/vc_column_text][vc_empty_space][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][vc_empty_space][megatron_heading title=”DOI” size=”size-sm” text_align=”text-left”][vc_column_text]https://doi.org/10.1109/IDM.2015.7516320[/vc_column_text][/vc_column_inner][vc_column_inner width=”1/4″][vc_column_text]Widget Plumx[/vc_column_text][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row][vc_row][vc_column][vc_separator css=”.vc_custom_1624528584150{padding-top: 25px !important;padding-bottom: 25px !important;}”][/vc_column][/vc_row]