Enter your keyword

Design and implementation of interactive video content using TPACK framework: (Case study: Exhibition system of primordial man’s weapon in geological museum)

Iryanti E.a, Hindersah H.a, Priyana Y.a

a Sekolah Teknik Elektro Dan Informatika, Institut Teknologi Bandung, Indonesia

Abstract

Museum is one of places for recreation and education that can be visited by all ages, from children to adults. Elements of pedagogy in the museum can not be abandoned, and the current geological museum has begun to implement some of the technology, so users can capture the contents of the knowledge contained in it with easy and interesting. The study was conducted to determine the incorporation of elements of pedagogy, content and technology framework that incorporates such elements called TPACK framework which is then represented in a visual interactive video technology that also uses the concept of digital story telling. For the implementation, interactive video about the weapons used by early humans is composed of three elements, namely technology, pedagogy and content. The technology used is a visual technology in the broadcast can use a standard monitor or projector, while the interaction with the user and the system is done using a light sensor technology. Second element is a content technology, knowledge and the payload contains three stories that describe the tool/weapon used by early humans to hunt and survive. And for elements of pedagogy, at the end of each story there is one question that comes to feedback answers and there is a value there of the interaction system, which is to cultivate the attitude of helping each other in need and alert to the problems. Testing and evaluation of interactive video products on the weapons used by early humans based on the development of this era was done by reviewing the three main elements of the TPACK framework and the evaluation using field study approach. The evaluation shows that the evaluators liked the interactive gesture video implementation, evaluation of several criteria, the minimum percentage is 61% and maximum 97%. Visual representation of a user can be understood more video than just using text/image which reached 97%, while for the improvement is needed to be done on the use of technology integration (61%) and delivery of the message sent in the video (69%). © 2013 IEEE.

Author keywords

Design and implementations,Digital Story Telling,Field studies,Interactive video,Technology Integration,Testing and evaluation,TPACK framework,Visual representations

Indexed keywords

digital story telling,field study evaluation,interactive video,TPACK framework

Funding details

DOI